AI Insights · Timothy · April 2022
Top 5 Pokemon Collector Games on Android in Australia Q1 2022
Discover how the top 5 Pokémon collector games performed on Android in Australia during Q1 2022, with insights into their weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Pokémon collector games on Android in Australia demonstrated varied performance levels in terms of weekly downloads, revenue, and active users. Here's a closer look at the data from Sensor Tower.
Pokémon GO from Niantic, Inc. saw its weekly revenue peak at approximately $164K in the week of February 21, with a notable spike in both revenue and active users during this period. Weekly downloads hovered around 2.4K for most of the quarter, with a slight increase to 2.7K in mid-February. The game maintained a robust user base, with weekly active users ranging from 135K to 153K.
Pokémon Masters EX by DeNA Co., Ltd. experienced fluctuations in weekly revenue, starting at approximately $10.5K at the end of December and reaching around $6.1K by the end of March. Weekly downloads saw a peak of 780 in early February, while weekly active users remained relatively stable, averaging around 6K throughout the quarter.
Pokémon UNITE from The Pokémon Company maintained consistent performance in terms of weekly revenue, generally around the $1.2K to $2.2K range, with a slight peak in mid-March. Weekly downloads showed a declining trend, starting at 2.5K at the end of December and dropping to around 1.2K by the end of March. Weekly active users also saw a decrease, from 25K to approximately 18K over the same period.
Evertale by ZigZaGame Inc. had modest weekly revenue figures, peaking at approximately $2.4K at the end of December and maintaining around $1.4K by the end of March. Weekly downloads were relatively low, with a maximum of 147 in early January. The game had a small but consistent user base, with weekly active users ranging from 233 to 389.
Finally, 神寶裂空傳 showed a significant increase in weekly revenue towards the end of March, peaking at approximately $4.5K. Weekly downloads were sparse, with notable activity only in February, peaking at 113 downloads in late February.
For more detailed insights into the performance of these games, visit Sensor Tower.